This study aims to examine the effect of Game theory in Traditional literature and digital literature, And the transformations that have emerged, It also aims to observe the effects of technological applications and digital media in literature and games, through some models. To achieve its objectives, the study used analytical descriptive tools, As well as limited tools of the historical approach, comparative approach,And the deliberative approach in some parts and aspects required by research and treatment. The study found that the participation of digital literature and electronic games with tools and functions achieved great levels of interaction and communication at the theoretical and procedural levels, Which created new literary bodies that combine literature and play at the level of form and characteristics. This suggests that literature has entered a new phase of experimentation with the impact of technology applications and needs to monitor its results on literature theory.
"Game theory from traditional literature to digital literature,"
An-Najah University Journal for Research - B (Humanities): Vol. 34
, Article 2.
Available at: https://digitalcommons.aaru.edu.jo/anujr_b/vol34/iss8/2