Journal of Engineering Research
Abstract
Abstract- One of the main tracks of research is about Low-cost computing devices in engineering educations. This track face the problem that conventual methods are either too trivial demonstrative educational examples, or too abstracted that it hides away the necessary details students should learn, or too complex industry grade demonstrations. This research targets to utilize lost cost computing devices, and produce multiple step-by-step, educational components for university level. It relies on the experiential learning methodology via generating multiple level educational components for Field Programmable Gate Array (FPGA) devices. To inspire creativity, two Advanced experiences were demonstrated using a 5 mega pixel camera, and a 4.3 inch touch screen module, connected to same FPGA board. A comparison between conventional methods and proposed methods is also presented. Due to its advantages, we disseminate this technique to researchers universities in the nation and abroad.
Recommended Citation
alkelany, Omer
(2023)
"Experiential Learning in Computer Engineering using Advanced Logic Design Peripherals,"
Journal of Engineering Research: Vol. 7:
Iss.
5, Article 40.
Available at:
https://digitalcommons.aaru.edu.jo/erjeng/vol7/iss5/40