•  
  •  
 

Journal of the Association of Arab Universities for Research in Higher Education (مجلة اتحاد الجامعات العربية (للبحوث في التعليم العالي

Journal of the Association of Arab Universities for Research in Higher Education   (مجلة اتحاد الجامعات العربية (للبحوث في التعليم العالي

Abstract

The article aimed to investigate the effect of using an educational software program based on Drill and Practice, and Gamification patterns in developing English language skills for third-grade students in Jiza District. Nusaiba Al Mazenia School affiliated to the Director of Education "Giza District", where peopils chosen randomly. The study tool consisted of two English language tests, a reading test consisting of (16) questions, and a writing test consisting of (17) questions. The results related to the answer of the first and second questions showed a difference in the pre and post performance of the two study groups, and in favor of the post application in reading and writing skills. The results related to the answer of the third question showed that there was no statistically significant difference at the significance level (α = 0.05) in the development of students’ reading skills due to the method used (an educational program based on the gamification pattern, an educational program based on the pattern of Drill and practice), where the values of the arithmetic means are close, while the results related to the answer of the fourth question showed that there were differences at the significance level (α = 0.05) in the arithmetic mean values of students' performance on the post-writing skill test, and the difference was in favor of the exercise and practice method. Among the most important recommendations is building a strategy that combines the advantages of the modes of exercise, practice, and gamification, in order to achieve the maximum benefit for teaching reading and writing skills.

Included in

Education Commons

Share

COinS